#include #include #include #include #include #include "pldefs.h" typedef struct Slider Slider; struct Slider{ int dir; /* HORIZ or VERT */ int val; /* setting, in screen coordinates */ Point minsize; void (*hit)(Panel *, int, int, int); /* call back to user when slider changes */ int buttons; }; void pl_drawslider(Panel *p){ Rectangle r; Slider *sp; sp=p->data; r=pl_box(p->b, p->r, UP); switch(sp->dir){ case HORIZ: pl_sliderupd(p->b, r, sp->dir, 0, sp->val); break; case VERT: pl_sliderupd(p->b, r, sp->dir, r.max.y-sp->val, r.max.y); break; } } int pl_hitslider(Panel *p, Mouse *m){ int oldstate, oldval, len; Point ul, size; Slider *sp; sp=p->data; ul=p->r.min; size=subpt(p->r.max, p->r.min); pl_interior(p->state, &ul, &size); oldstate=p->state; oldval=sp->val; SET(len); if(m->buttons&OUT) p->state=UP; else if(m->buttons&7){ p->state=DOWN; sp->buttons=m->buttons; if(sp->dir==HORIZ){ sp->val=m->xy.x-ul.x; len=size.x; } else{ sp->val=ul.y+size.y-m->xy.y; len=size.y; } if(sp->val<0) sp->val=0; else if(sp->val>len) sp->val=len; } else /* mouse inside, but no buttons down */ p->state=UP; if(oldval!=sp->val || oldstate!=p->state) pldraw(p, p->b); if(oldval!=sp->val && sp->hit) sp->hit(p, sp->buttons, sp->val, len); return 0; } void pl_typeslider(Panel *p, Rune c){ USED(p, c); } Point pl_getsizeslider(Panel *p, Point children){ USED(children); return pl_boxsize(((Slider *)p->data)->minsize, p->state); } void pl_childspaceslider(Panel *g, Point *ul, Point *size){ USED(g, ul, size); } void plinitslider(Panel *v, int flags, Point size, void (*hit)(Panel *, int, int, int)){ Slider *sp; sp=v->data; v->r=Rect(0,0,size.x,size.y); v->flags=flags|LEAF; v->state=UP; v->draw=pl_drawslider; v->hit=pl_hitslider; v->type=pl_typeslider; v->getsize=pl_getsizeslider; v->childspace=pl_childspaceslider; sp->minsize=size; sp->dir=size.x>size.y?HORIZ:VERT; sp->hit=hit; v->kind="slider"; } Panel *plslider(Panel *parent, int flags, Point size, void (*hit)(Panel *, int, int, int)){ Panel *p; p=pl_newpanel(parent, sizeof(Slider)); plinitslider(p, flags, size, hit); return p; } void plsetslider(Panel *p, int value, int range){ Slider *sp; sp=p->data; if(value<0) value=0; else if(value>range) value=range; if(sp->dir==HORIZ) sp->val=value*(p->r.max.x-p->r.min.x)/range; else sp->val=value*(p->r.max.y-p->r.min.y)/range; }