/***************************************************************************/ /* */ /* cf2stack.c */ /* */ /* Adobe's code for emulating a CFF stack (body). */ /* */ /* Copyright 2007-2013 Adobe Systems Incorporated. */ /* */ /* This software, and all works of authorship, whether in source or */ /* object code form as indicated by the copyright notice(s) included */ /* herein (collectively, the "Work") is made available, and may only be */ /* used, modified, and distributed under the FreeType Project License, */ /* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ /* FreeType Project License, each contributor to the Work hereby grants */ /* to any individual or legal entity exercising permissions granted by */ /* the FreeType Project License and this section (hereafter, "You" or */ /* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ /* royalty-free, irrevocable (except as stated in this section) patent */ /* license to make, have made, use, offer to sell, sell, import, and */ /* otherwise transfer the Work, where such license applies only to those */ /* patent claims licensable by such contributor that are necessarily */ /* infringed by their contribution(s) alone or by combination of their */ /* contribution(s) with the Work to which such contribution(s) was */ /* submitted. If You institute patent litigation against any entity */ /* (including a cross-claim or counterclaim in a lawsuit) alleging that */ /* the Work or a contribution incorporated within the Work constitutes */ /* direct or contributory patent infringement, then any patent licenses */ /* granted to You under this License for that Work shall terminate as of */ /* the date such litigation is filed. */ /* */ /* By using, modifying, or distributing the Work you indicate that you */ /* have read and understood the terms and conditions of the */ /* FreeType Project License as well as those provided in this section, */ /* and you accept them fully. */ /* */ /***************************************************************************/ #include "cf2ft.h" #include FT_INTERNAL_DEBUG_H #include "cf2glue.h" #include "cf2font.h" #include "cf2stack.h" #include "cf2error.h" /* Allocate and initialize an instance of CF2_Stack. */ /* Note: This function returns NULL on error (does not set */ /* `error'). */ FT_LOCAL_DEF( CF2_Stack ) cf2_stack_init( FT_Memory memory, FT_Error* e ) { FT_Error error = FT_Err_Ok; /* for FT_NEW */ CF2_Stack stack = NULL; if ( !FT_NEW( stack ) ) { /* initialize the structure; FT_NEW zeroes it */ stack->memory = memory; stack->error = e; stack->top = &stack->buffer[0]; /* empty stack */ } return stack; } FT_LOCAL_DEF( void ) cf2_stack_free( CF2_Stack stack ) { if ( stack ) { FT_Memory memory = stack->memory; /* free the main structure */ FT_FREE( stack ); } } FT_LOCAL_DEF( CF2_UInt ) cf2_stack_count( CF2_Stack stack ) { return (CF2_UInt)( stack->top - &stack->buffer[0] ); } FT_LOCAL_DEF( void ) cf2_stack_pushInt( CF2_Stack stack, CF2_Int val ) { if ( stack->top == &stack->buffer[CF2_OPERAND_STACK_SIZE] ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; /* stack overflow */ } stack->top->u.i = val; stack->top->type = CF2_NumberInt; ++stack->top; } FT_LOCAL_DEF( void ) cf2_stack_pushFixed( CF2_Stack stack, CF2_Fixed val ) { if ( stack->top == &stack->buffer[CF2_OPERAND_STACK_SIZE] ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; /* stack overflow */ } stack->top->u.r = val; stack->top->type = CF2_NumberFixed; ++stack->top; } /* this function is only allowed to pop an integer type */ FT_LOCAL_DEF( CF2_Int ) cf2_stack_popInt( CF2_Stack stack ) { if ( stack->top == &stack->buffer[0] ) { CF2_SET_ERROR( stack->error, Stack_Underflow ); return 0; /* underflow */ } if ( stack->top[-1].type != CF2_NumberInt ) { CF2_SET_ERROR( stack->error, Syntax_Error ); return 0; /* type mismatch */ } --stack->top; return stack->top->u.i; } /* Note: type mismatch is silently cast */ /* TODO: check this */ FT_LOCAL_DEF( CF2_Fixed ) cf2_stack_popFixed( CF2_Stack stack ) { if ( stack->top == &stack->buffer[0] ) { CF2_SET_ERROR( stack->error, Stack_Underflow ); return cf2_intToFixed( 0 ); /* underflow */ } --stack->top; switch ( stack->top->type ) { case CF2_NumberInt: return cf2_intToFixed( stack->top->u.i ); case CF2_NumberFrac: return cf2_fracToFixed( stack->top->u.f ); default: return stack->top->u.r; } } /* Note: type mismatch is silently cast */ /* TODO: check this */ FT_LOCAL_DEF( CF2_Fixed ) cf2_stack_getReal( CF2_Stack stack, CF2_UInt idx ) { FT_ASSERT( cf2_stack_count( stack ) <= CF2_OPERAND_STACK_SIZE ); if ( idx >= cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return cf2_intToFixed( 0 ); /* bounds error */ } switch ( stack->buffer[idx].type ) { case CF2_NumberInt: return cf2_intToFixed( stack->buffer[idx].u.i ); case CF2_NumberFrac: return cf2_fracToFixed( stack->buffer[idx].u.f ); default: return stack->buffer[idx].u.r; } } FT_LOCAL( void ) cf2_stack_roll( CF2_Stack stack, CF2_Int count, CF2_Int shift ) { /* we initialize this variable to avoid compiler warnings */ CF2_StackNumber last = { { 0 }, CF2_NumberInt }; CF2_Int start_idx, idx, i; if ( count < 2 ) return; /* nothing to do (values 0 and 1), or undefined value */ if ( (CF2_UInt)count > cf2_stack_count( stack ) ) { CF2_SET_ERROR( stack->error, Stack_Overflow ); return; } if ( shift < 0 ) shift = -( ( -shift ) % count ); else shift %= count; if ( shift == 0 ) return; /* nothing to do */ /* We use the following algorithm to do the rolling, */ /* which needs two temporary variables only. */ /* */ /* Example: */ /* */ /* count = 8 */ /* shift = 2 */ /* */ /* stack indices before roll: 7 6 5 4 3 2 1 0 */ /* stack indices after roll: 1 0 7 6 5 4 3 2 */ /* */ /* The value of index 0 gets moved to index 2, while */ /* the old value of index 2 gets moved to index 4, */ /* and so on. We thus have the following copying */ /* chains for shift value 2. */ /* */ /* 0 -> 2 -> 4 -> 6 -> 0 */ /* 1 -> 3 -> 5 -> 7 -> 1 */ /* */ /* If `count' and `shift' are incommensurable, we */ /* have a single chain only. Otherwise, increase */ /* the start index by 1 after the first chain, then */ /* do the next chain until all elements in all */ /* chains are handled. */ start_idx = -1; idx = -1; for ( i = 0; i < count; i++ ) { CF2_StackNumber tmp; if ( start_idx == idx ) { start_idx++; idx = start_idx; last = stack->buffer[idx]; } idx += shift; if ( idx >= count ) idx -= count; else if ( idx < 0 ) idx += count; tmp = stack->buffer[idx]; stack->buffer[idx] = last; last = tmp; } } FT_LOCAL_DEF( void ) cf2_stack_clear( CF2_Stack stack ) { stack->top = &stack->buffer[0]; } /* END */