#include "tex.h" poly(num, ff) int num[]; double *ff[]; { double *xp, *yp, **fp; int i, *n; n = num; fp = ff; while((i = *n++)){ xp = *fp++; yp = xp+1; move(*xp, *yp); while(--i){ xp += 2; yp += 2; vec(*xp, *yp); } } }