#include "tex.h" fill(num, ff) int num[]; double *ff[]; { double *xp, *yp, **fp, x0, y0; int i, *n; n = num; fp = ff; while((i = *n++)){ xp = *fp++; yp = xp+1; x0 = *xp; y0 = *yp; move(x0, y0); while(--i){ xp += 2; yp += 2; vec(*xp, *yp); } if (*(xp-2) != x0 || *(yp-2) != y0) vec(x0, y0); } }