/* * Copyright IBM Corporation 1987,1988,1989 * * All Rights Reserved * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that * both that copyright notice and this permission notice appear in * supporting documentation, and that the name of IBM not be * used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission. * * IBM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL * IBM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS * SOFTWARE. * */ /* ppc OpaqueStipple * * Based on the private stipple; does a foreground, and then an inverted * on the background * */ #ifdef HAVE_XORG_CONFIG_H #include #endif #include "xf4bpp.h" #include "OScompiler.h" #include "mfbmap.h" #include "mfb.h" void xf4bppOpaqueStipple( pWin, pStipple, fg, bg, alu, planes, x, y, w, h, xSrc, ySrc ) WindowPtr pWin; /* GJA */ register PixmapPtr pStipple ; unsigned long int fg ; unsigned long int bg ; int alu ; unsigned long int planes ; register int x, y, w, h ; int xSrc, ySrc ; { /* DO BACKGROUND */ switch ( alu ) { /* Easy Cases -- i.e. Final Result Doesn't Depend On Initial Dest. */ case GXclear: /* 0x0 Zero 0 */ case GXset: /* 0xf 1 */ /* Foreground And Background Are Both The Same !! */ xf4bppFillSolid( pWin, bg, alu, planes, x, y, w, h ) ; case GXnoop: /* 0x5 dst */ break ; case GXcopy: /* 0x3 src */ case GXcopyInverted: /* 0xc NOT src */ { /* Special Case Code */ register int vtarget, htarget ; /* We Can Draw Just One Copy Then Blit The Rest !! */ /* Draw The One Copy */ htarget = MIN( w, pStipple->drawable.width ) ; vtarget = MIN( h, pStipple->drawable.height ) ; /* First The Background */ xf4bppFillSolid( pWin, bg, alu, planes, x, y, htarget, vtarget ) ; /* Then The Foreground */ xf4bppFillStipple( pWin, pStipple, fg, alu, planes, x, y, htarget, vtarget, xSrc, ySrc ) ; /* Here We Double The Size Of The BLIT Each Iteration */ xf4bppReplicateArea(pWin, x, y, planes, w, h, htarget, vtarget); } break ; default: /* Hard Cases -- i.e. Final Result DOES Depend On Initial Dest. */ { /* Do The Background */ register int i, j; register PixmapPtr pInvPixmap = xf4bppCopyPixmap( pStipple ) ; register unsigned char *data = pInvPixmap->devPrivate.ptr ; /* INVERT PIXMAP OK, jeff, this is for you */ for ( i = pInvPixmap->drawable.height ; i-- ; ) for ( j = pInvPixmap->devKind ; j-- ; data++ ) *data = ~ ( *data ) ; xf4bppFillStipple( pWin, pInvPixmap, bg, alu, planes, x, y, w, h, xSrc, ySrc ); mfbDestroyPixmap( pInvPixmap ) ; /* DO FOREGROUND */ xf4bppFillStipple( pWin, pStipple, fg, alu, planes, x, y, w, h, xSrc, ySrc ); } break ; } return; }