/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #define FONT_PCF #include "glxserver.h" #include #include #include #include "glxutil.h" /************************************************************************/ void __glXNop(void) {} /************************************************************************/ /* Memory Allocation for GLX */ void * __glXMalloc(size_t size) { void *addr; if (size == 0) { return NULL; } addr = (void *) xalloc(size); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } return addr; } void * __glXCalloc(size_t numElements, size_t elementSize) { void *addr; size_t size; if ((numElements == 0) || (elementSize == 0)) { return NULL; } size = numElements * elementSize; addr = (void *) xalloc(size); if (addr == NULL) { /* XXX: handle out of memory error */ return NULL; } memset(addr, 0, size); return addr; } void * __glXRealloc(void *addr, size_t newSize) { void *newAddr; if (addr) { if (newSize == 0) { xfree(addr); return NULL; } else { newAddr = xrealloc(addr, newSize); } } else { if (newSize == 0) { return NULL; } else { newAddr = xalloc(newSize); } } if (newAddr == NULL) { return NULL; /* XXX: out of memory */ } return newAddr; } void __glXFree(void *addr) { if (addr) { xfree(addr); } }