/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #include "glxfbconfig.h" int AreFBConfigsMatch( __GLXFBConfig *c1, __GLXFBConfig *c2 ) { int match; match = ( (c1->visualType == c2->visualType) && (c1->transparentType == c2->transparentType) && (c1->transparentRed == c2->transparentRed) && (c1->transparentGreen == c2->transparentGreen) && (c1->transparentBlue == c2->transparentBlue) && (c1->transparentAlpha == c2->transparentAlpha) && (c1->transparentIndex == c2->transparentIndex) && (c1->visualCaveat == c2->visualCaveat) && (c1->drawableType == c2->drawableType) && (c1->renderType == c2->renderType) && #if 0 (c1->maxPbufferWidth == c2->maxPbufferWidth) && (c1->maxPbufferHeight == c2->maxPbufferHeight) && (c1->maxPbufferPixels == c2->maxPbufferPixels) && (c1->optimalPbufferWidth == c2->optimalPbufferWidth) && (c1->optimalPbufferHeight == c2->optimalPbufferHeight) && #endif (c1->visualSelectGroup == c2->visualSelectGroup) && (c1->rgbMode == c2->rgbMode) && (c1->colorIndexMode == c2->colorIndexMode) && (c1->doubleBufferMode == c2->doubleBufferMode) && (c1->stereoMode == c2->stereoMode) && (c1->haveAccumBuffer == c2->haveAccumBuffer) && (c1->haveDepthBuffer == c2->haveDepthBuffer) && (c1->haveStencilBuffer == c2->haveStencilBuffer) && (c1->accumRedBits == c2->accumRedBits) && (c1->accumGreenBits == c2->accumGreenBits) && (c1->accumBlueBits == c2->accumBlueBits) && (c1->accumAlphaBits == c2->accumAlphaBits) && (c1->depthBits == c2->depthBits) && (c1->stencilBits == c2->stencilBits) && (c1->indexBits == c2->indexBits) && (c1->redBits == c2->redBits) && (c1->greenBits == c2->greenBits) && (c1->blueBits == c2->blueBits) && (c1->alphaBits == c2->alphaBits) && (c1->redMask == c2->redMask) && (c1->greenMask == c2->greenMask) && (c1->blueMask == c2->blueMask) && (c1->alphaMask == c2->alphaMask) && (c1->multiSampleSize == c2->multiSampleSize) && (c1->nMultiSampleBuffers == c2->nMultiSampleBuffers) && (c1->maxAuxBuffers == c2->maxAuxBuffers) && (c1->level == c2->level) && (c1->extendedRange == c2->extendedRange) && (c1->minRed == c2->minRed) && (c1->maxRed == c2->maxRed) && (c1->minGreen == c2->minGreen) && (c1->maxGreen == c2->maxGreen) && (c1->minBlue == c2->minBlue) && (c1->maxBlue == c2->maxBlue) && (c1->minAlpha == c2->minAlpha) && (c1->maxAlpha == c2->maxAlpha) ); return( match ); } __GLXFBConfig *FindMatchingFBConfig( __GLXFBConfig *c, __GLXFBConfig *configs, int nconfigs ) { int i; for (i=0; i