/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ #define NEED_REPLIES #include "glxserver.h" #include "glxext.h" #include "g_disptab.h" #include "unpack.h" void __glXDispSwap_CallList(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ListBase(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Begin(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Color3bv(GLbyte *pc) { } void __glXDispSwap_Color3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3ubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Color3uiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3usv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color4bv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Color4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4ubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Color4uiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4usv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_EdgeFlagv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_End(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Indexdv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexfv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexsv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } void __glXDispSwap_Normal3bv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Normal3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Rectdv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); } void __glXDispSwap_Rectfv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); } void __glXDispSwap_Rectiv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); __GLX_SWAP_INT_ARRAY(pc + 8, 2); } void __glXDispSwap_Rectsv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } void __glXDispSwap_TexCoord1dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex3dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex4dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4iv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4sv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_ClipPlane(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_ColorMaterial(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_CullFace(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Fogf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_Fogfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glFogfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } void __glXDispSwap_Fogi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Fogiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glFogiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } void __glXDispSwap_FrontFace(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Hint(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Lightf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Lightfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glLightfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_Lighti(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Lightiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glLightiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_LightModelf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_LightModelfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glLightModelfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } void __glXDispSwap_LightModeli(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_LightModeliv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *)(pc + 0); compsize = __glLightModeliv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } void __glXDispSwap_LineStipple(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT(pc + 4); } void __glXDispSwap_LineWidth(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_Materialf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Materialfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glMaterialfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_Materiali(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Materialiv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glMaterialiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_PointSize(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_PolygonMode(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Scissor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); } void __glXDispSwap_ShadeModel(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_TexParameterf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexParameteri(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexEnvf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexEnvfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexEnvfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexEnvi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexEnviv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexEnviv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGend(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_DOUBLE(pc + 0); } void __glXDispSwap_TexGendv(GLbyte *pc) { GLenum pname; GLint cmdlen; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGendv_size(pname); if (compsize < 0) compsize = 0; cmdlen = __GLX_PAD(8+compsize*8); #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, cmdlen); pc -= 4; } #endif __GLX_SWAP_INT(pc + 0); __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGenf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexGenfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGenfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGeni(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexGeniv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glTexGeniv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_InitNames(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_LoadName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PassThrough(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_PopName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_PushName(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_DrawBuffer(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Clear(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ClearAccum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_ClearIndex(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_ClearColor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_ClearStencil(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ClearDepth(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); } void __glXDispSwap_StencilMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ColorMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_DepthMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_IndexMask(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Accum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_Disable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Enable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PopAttrib(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_PushAttrib(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MapGrid1d(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); } void __glXDispSwap_MapGrid1f(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_MapGrid2d(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 40); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_INT(pc + 36); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); } void __glXDispSwap_MapGrid2f(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); } void __glXDispSwap_EvalCoord1dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_EvalCoord1fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_EvalCoord2dv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_EvalCoord2fv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_EvalMesh1(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_EvalPoint1(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_EvalMesh2(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_EvalPoint2(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_AlphaFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_BlendFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_LogicOp(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_StencilFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_StencilOp(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_DepthFunc(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PixelZoom(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_PixelTransferf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_PixelTransferi(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_PixelMapfv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_PixelMapuiv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_PixelMapusv(GLbyte *pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *)(pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_ReadBuffer(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_CopyPixels(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_DepthRange(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); } void __glXDispSwap_Frustum(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); } void __glXDispSwap_LoadIdentity(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_LoadMatrixf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } void __glXDispSwap_LoadMatrixd(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } void __glXDispSwap_MatrixMode(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MultMatrixf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } void __glXDispSwap_MultMatrixd(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } void __glXDispSwap_Ortho(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); } void __glXDispSwap_PopMatrix(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_PushMatrix(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_Rotated(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); } void __glXDispSwap_Rotatef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_Scaled(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); } void __glXDispSwap_Scalef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Translated(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); } void __glXDispSwap_Translatef(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Viewport(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); } void __glXDispSwap_PolygonOffset(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_CopyTexImage1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); } void __glXDispSwap_CopyTexImage2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); } void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); } void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); } void __glXDispSwap_BindTexture(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_PrioritizeTextures(GLbyte *pc) { GLsizei n; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); n = *(GLsizei *)(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, n); __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); } void __glXDispSwap_Indexubv(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; } void __glXDispSwap_BlendColor(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_BlendEquation(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glColorTableParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glColorTableParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_CopyColorTable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_CopyColorSubTable(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glConvolutionParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *)(pc + 4); compsize = __glConvolutionParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); } void __glXDispSwap_Histogram(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Minmax(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_ResetHistogram(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ResetMinmax(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); __GLX_SWAP_INT(pc + 32); } void __glXDispSwap_ActiveTextureARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 12); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 28); pc -= 4; } #endif __GLX_SWAP_INT(pc + 24); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long)(pc) & 7) { __GLX_MEM_COPY(pc-4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); } void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 4); } void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); }