/************************************************************** * * Startup code for the Quartz Darwin X Server * **************************************************************/ /* * Copyright (c) 2001-2004 Torrey T. Lyons. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Except as contained in this notice, the name(s) of the above copyright * holders shall not be used in advertising or otherwise to promote the sale, * use or other dealings in this Software without prior written authorization. */ #include #include #include #include "quartzCommon.h" #include "darwin.h" #include "quartz.h" #include "opaque.h" #include "micmap.h" #include char **envpGlobal; // argcGlobal and argvGlobal // are from dix/globals.c #ifdef INXQUARTZ void X11ControllerMain(int argc, char *argv[], void (*server_thread) (void *), void *server_arg); # ifdef GLXEXT void GlxExtensionInit(void); void GlxWrapInitVisuals(miInitVisualsProcPtr *); # endif static void server_thread (void *arg) { extern int main (int argc, char **argv, char **envp); exit (main (argcGlobal, argvGlobal, envpGlobal)); } #else int NSApplicationMain(int argc, char *argv[]); typedef Bool (*QuartzModeBundleInitPtr)(void); # ifdef GLXEXT // GLX bundle function pointers typedef void (*GlxExtensionInitPtr)(void); static GlxExtensionInitPtr GlxExtensionInit = NULL; typedef void (*GlxWrapInitVisualsPtr)(miInitVisualsProcPtr *); static GlxWrapInitVisualsPtr GlxWrapInitVisuals = NULL; void * __DarwinglXMesaProvider = NULL; typedef void (*GlxPushProviderPtr)(void *); GlxPushProviderPtr GlxPushProvider = NULL; # endif #endif /* * DarwinHandleGUI * This function is called first from main(). The first time * it is called we start the Mac OS X front end. The front end * will call main() again from another thread to run the X * server. On the second call this function loads the user * preferences set by the Mac OS X front end. */ void DarwinHandleGUI( int argc, char *argv[], char *envp[] ) { static Bool been_here = FALSE; int main_exit, i; int fd[2]; if (been_here) { #ifdef INXDARWINAPP QuartzReadPreferences(); #endif return; } been_here = TRUE; // Make a pipe to pass events assert( pipe(fd) == 0 ); darwinEventReadFD = fd[0]; darwinEventWriteFD = fd[1]; fcntl(darwinEventReadFD, F_SETFL, O_NONBLOCK); // Store command line arguments to pass back to main() argcGlobal = argc; argvGlobal = argv; envpGlobal = envp; quartzStartClients = 1; for (i = 1; i < argc; i++) { // Display version info without starting Mac OS X UI if requested if (!strcmp( argv[i], "-showconfig" ) || !strcmp( argv[i], "-version" )) { DarwinPrintBanner(); exit(0); } // Determine if we need to start X clients // and what display mode to use if (!strcmp(argv[i], "-nostartx")) { quartzStartClients = 0; } else if (!strcmp( argv[i], "-fullscreen")) { quartzRootless = 0; } else if (!strcmp( argv[i], "-rootless")) { quartzRootless = 1; } } #ifdef INXQUARTZ /* Initially I ran the X server on the main thread, and received events on the second thread. But now we may be using Carbon, that needs to run on the main thread. (Otherwise, when it's prebound, it will initialize itself on the wrong thread) grr.. but doing that means that if the X thread gets scheduled before the main thread when we're _not_ prebound, things fail, so initialize by hand. */ extern void _InitHLTB(void); _InitHLTB(); X11ControllerMain(argc, argv, server_thread, NULL); #else main_exit = NSApplicationMain(argc, argv); #endif exit(main_exit); } #ifndef INXQUARTZ /* * QuartzLoadDisplayBundle * Try to load the appropriate bundle containing the back end display code. */ Bool QuartzLoadDisplayBundle( const char *dpyBundleName) { CFBundleRef mainBundle; CFStringRef bundleName; CFURLRef bundleURL; CFBundleRef dpyBundle; QuartzModeBundleInitPtr bundleInit; // Get the main bundle for the application mainBundle = CFBundleGetMainBundle(); // Make CFString from bundle name bundleName = CFStringCreateWithCStringNoCopy(kCFAllocatorDefault, dpyBundleName, kCFStringEncodingASCII, kCFAllocatorNull); // Look for the appropriate bundle in the main bundle bundleURL = CFBundleCopyResourceURL(mainBundle, bundleName, NULL, NULL); if (!bundleURL) { ErrorF("Could not find display mode bundle %s.\n", dpyBundleName); return FALSE; } // Make a bundle instance using the URLRef dpyBundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); if (!CFBundleLoadExecutable(dpyBundle)) { ErrorF("Could not load display mode bundle %s.\n", dpyBundleName); return FALSE; } // Lookup the bundle initialization function bundleInit = (void *) CFBundleGetFunctionPointerForName(dpyBundle, CFSTR("QuartzModeBundleInit")); if (!bundleInit) { ErrorF("Could not initialize display mode bundle %s.\n", dpyBundleName); return FALSE; } if (!bundleInit()) return FALSE; // Release the CF objects CFRelease(bundleName); CFRelease(bundleURL); return TRUE; } #ifdef GLXEXT /* * LoadGlxBundle * The Quartz mode X server needs to dynamically load the appropriate * bundle before initializing GLX. */ static void LoadGlxBundle(void) { CFBundleRef mainBundle; CFStringRef bundleName; CFURLRef bundleURL; CFBundleRef glxBundle; // Get the main bundle for the application mainBundle = CFBundleGetMainBundle(); // Choose the bundle to load ErrorF("Loading GLX bundle "); if (/*quartzUseAGL*/0) { bundleName = CFStringCreateWithCStringNoCopy(kCFAllocatorDefault, quartzOpenGLBundle, kCFStringEncodingASCII, kCFAllocatorNull); ErrorF("%s (using Apple's OpenGL)\n", quartzOpenGLBundle); } else { bundleName = CFSTR("glxMesa.bundle"); CFRetain(bundleName); // so we can release later ErrorF("glxMesa.bundle (using Mesa)\n"); } // Look for the appropriate GLX bundle in the main bundle by name bundleURL = CFBundleCopyResourceURL(mainBundle, bundleName, NULL, NULL); if (!bundleURL) { FatalError("Could not find GLX bundle."); } // Make a bundle instance using the URLRef glxBundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); if (!CFBundleLoadExecutable(glxBundle)) { FatalError("Could not load GLX bundle."); } // Find the GLX init functions __DarwinglXMesaProvider = (void *) CFBundleGetDataPointerForName( glxBundle, CFSTR("__glXMesaProvider")); GlxPushProvider = (void *) CFBundleGetFunctionPointerForName( glxBundle, CFSTR("GlxPushProvider")); GlxExtensionInit = (void *) CFBundleGetFunctionPointerForName( glxBundle, CFSTR("GlxExtensionInit")); GlxWrapInitVisuals = (void *) CFBundleGetFunctionPointerForName( glxBundle, CFSTR("GlxWrapInitVisuals")); if (!GlxExtensionInit || !GlxWrapInitVisuals) { FatalError("Could not initialize GLX bundle."); } // Release the CF objects CFRelease(bundleName); CFRelease(bundleURL); } # endif #else Bool QuartzLoadDisplayBundle(const char *dpyBundleName) { return TRUE; } #endif #ifdef GLXEXT void DarwinGlxPushProvider(void *impl) { #ifndef INXQUARTZ if (!GlxExtensionInit) LoadGlxBundle(); #endif GlxPushProvider(impl); } /* * DarwinGlxExtensionInit * Initialize the GLX extension. */ void DarwinGlxExtensionInit(void) { #ifndef INXQUARTZ if (!GlxExtensionInit) LoadGlxBundle(); #endif GlxExtensionInit(); } /* * DarwinGlxWrapInitVisuals */ void DarwinGlxWrapInitVisuals( miInitVisualsProcPtr *procPtr) { #ifndef INXQUARTZ if (!GlxWrapInitVisuals) LoadGlxBundle(); #endif GlxWrapInitVisuals(procPtr); } #endif int DarwinModeProcessArgument( int argc, char *argv[], int i ) { // fullscreen: CoreGraphics full-screen mode // rootless: Cocoa rootless mode // quartz: Default, either fullscreen or rootless if ( !strcmp( argv[i], "-fullscreen" ) ) { ErrorF( "Running full screen in parallel with Mac OS X Quartz window server.\n" ); return 1; } if ( !strcmp( argv[i], "-rootless" ) ) { ErrorF( "Running rootless inside Mac OS X window server.\n" ); return 1; } if ( !strcmp( argv[i], "-quartz" ) ) { ErrorF( "Running in parallel with Mac OS X Quartz window server.\n" ); return 1; } // The Mac OS X front end uses this argument, which we just ignore here. if ( !strcmp( argv[i], "-nostartx" ) ) { return 1; } // This command line arg is passed when launched from the Aqua GUI. if ( !strncmp( argv[i], "-psn_", 5 ) ) { return 1; } return 0; }