/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: The application programming interfaces ** established by SGI in conjunction with the Original Code are The ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X ** Window System(R) (Version 1.3), released October 19, 1998. This software ** was created using the OpenGL(R) version 1.2.1 Sample Implementation ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** */ #define NEED_REPLIES #define FONT_PCF #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "glxserver.h" #include #include #include #include #include "glxutil.h" #include "GL/internal/glcore.h" #include "GL/glxint.h" #include "glcontextmodes.h" /************************************************************************/ /* Context stuff */ /* ** associate a context with a drawable */ void __glXAssociateContext(__GLXcontext *glxc) { glxc->nextDrawPriv = glxc->drawPriv->drawGlxc; glxc->drawPriv->drawGlxc = glxc; __glXRefDrawable(glxc->drawPriv); glxc->nextReadPriv = glxc->readPriv->readGlxc; glxc->readPriv->readGlxc = glxc; __glXRefDrawable(glxc->readPriv); } /* ** Deassociate a context from a drawable */ void __glXDeassociateContext(__GLXcontext *glxc) { __GLXcontext *curr, *prev; prev = NULL; for ( curr = glxc->drawPriv->drawGlxc ; curr != NULL ; prev = curr, curr = curr->nextDrawPriv ) { if (curr == glxc) { /* found context. Deassociate. */ if (prev == NULL) { glxc->drawPriv->drawGlxc = curr->nextDrawPriv; } else { prev->nextDrawPriv = curr->nextDrawPriv; } curr->nextDrawPriv = NULL; __glXUnrefDrawable(glxc->drawPriv); break; } } prev = NULL; for ( curr = glxc->readPriv->readGlxc ; curr != NULL ; prev = curr, curr = curr->nextReadPriv ) { if (curr == glxc) { /* found context. Deassociate. */ if (prev == NULL) { glxc->readPriv->readGlxc = curr->nextReadPriv; } else { prev->nextReadPriv = curr->nextReadPriv; } curr->nextReadPriv = NULL; __glXUnrefDrawable(glxc->readPriv); break; } } } /*****************************************************************************/ /* Drawable private stuff */ void __glXRefDrawable(__GLXdrawable *glxPriv) { glxPriv->refCount++; } void __glXUnrefDrawable(__GLXdrawable *glxPriv) { glxPriv->refCount--; if (glxPriv->refCount == 0) { /* remove the drawable from the drawable list */ FreeResourceByType(glxPriv->drawId, __glXDrawableRes, FALSE); glxPriv->destroy(glxPriv); } } GLboolean __glXDrawableInit(__GLXdrawable *drawable, __GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes) { drawable->type = pDraw->type; drawable->pDraw = pDraw; drawable->drawId = drawId; drawable->refCount = 1; drawable->modes = modes; /* if not a pixmap, lookup will fail, so pGlxPixmap will be NULL */ drawable->pGlxPixmap = (__GLXpixmap *) LookupIDByType(drawId, __glXPixmapRes); return GL_TRUE; }