/* zombies */ #include #include #include #include #include #define NCOLORS 200 #define MINX -1.0 #define MAXX 1.0 #define MINY -1.0 #define MAXY 1.0 typedef struct Pos Pos; typedef struct Person Person; int ppl = 400; int wlkrs = 10; struct Pos { double x, y; }; struct Person { Pos; int speed, dead; int health; int die, ref, targref; }; Person *persons; Mousectl *mctl; Image *col[NCOLORS]; Image *grey; Image *red; long sync; /* stolen from packet.c */ u32int randomcol(void) { int c[3] = {0, 255, 0}; int *j, t; c[2] = rand() % 256; j = c + rand() % 3; t = c[2]; c[2] = *j; *j = t; if(rand()%2){ t = c[1]; c[1] = c[0]; c[0] = t; } return (c[0] << 24) | (c[1] << 16) | (c[2] << 8) | 0xFF; } Point convert(Pos* p) { return (Point){ screen->r.min.x + (screen->r.max.x - screen->r.min.x) * ((p->x - MINX) / (MAXX - MINX)), screen->r.min.y + (screen->r.max.y - screen->r.min.y) * ((p->y - MINX) / (MAXX - MINX))}; } Pos deconvert(Point p) { return (Pos){ MINX + (MAXX - MINX) * ((double)(p.x - screen->r.min.x) / (screen->r.max.x - screen->r.min.x)), MINY + (MAXY - MINY) * ((double)(p.y - screen->r.min.y) / (screen->r.max.y - screen->r.min.y))}; } void * emallocz(int size) { void *v; v = mallocz(size, 1); if(v == nil) sysfatal("malloc: %r"); setmalloctag(v, getcallerpc(&size)); return v; } void createperson(Pos p) { int i, j; j = ppl; for(i = 0; i < ppl; i++) { if(persons[i].Pos.x == p.x && persons[i].Pos.y == p.y) return; if(persons[i].die == 3 && j == ppl) j = i; } persons[j].Pos = p; persons[j].die = 0; persons[j].ref = 0; persons[j].targref = 0; } void createworld(void) { int i, j; for(i = 0; i < NCOLORS; i++) col[i] = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, randomcol()); grey = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x888888FF); red = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xFF0000FF); persons = emallocz(sizeof(*persons) * ppl); for(i = 0; i < ppl; i++) { persons[i].x = frand() * (MAXX - MINX) + MINX; persons[i].y = frand() * (MAXY - MINY) + MINY; } for(i = 0; i < wlkrs; i++) { persons[i].dead = 1; } } void rect(Pos *p, int size, Image *col) { Point poi; Rectangle r; poi = convert(p); r = insetrect(Rpt(poi, poi), -size); draw(screen, r, col, nil, ZP); } void domouse(void) { static Mouse m; int lastbut, i; double dx, dy, d; Point poi; if(nbrecv(mctl->resizec, &i) == 1) if(getwindow(display, Refnone) < 0) sysfatal("getwindow: %r"); lastbut = m.buttons; nbrecv(mctl->c, &m); if(lastbut & 4 && !(m.buttons & 4)) for(i = 0; i < ppl; i++){ poi = convert(&persons[i]); dx = poi.x - m.xy.x; dy = poi.y - m.xy.y; d = sqrt(dx * dx + dy * dy); if(d < 5){ persons[i].die = 1; break; } } if(lastbut & 1 && !(m.buttons & 1)) createperson(deconvert(m.xy)); } void movepersons() { int i; sleep(600); for(i = 0; i < ppl; i++) { persons[i].x = frand() * (MAXX - MINX) + MINX; persons[i].y = frand() * (MAXY - MINY) + MINY; } } void timing() { for(;;){ semrelease(&sync, 1); sleep(30); } } void usage(void) { fprint(2, "usage: %s [-D] [-z walkers] [-p ppl]\n", argv0); exits("usage"); } void threadmain(int argc, char **argv) { int i, j; Person *n; ARGBEGIN { case 'D': break; case 'z': wlkrs = atoi(EARGF(usage())); break; case 'p': ppl = atoi(EARGF(usage())); break; default: usage(); } ARGEND; initdraw(nil, nil, nil); mctl = initmouse(nil, screen); createworld(); proccreate(timing, nil, mainstacksize); for(;;) { domouse(); draw(screen, screen->r, display->white, nil, ZP); for(n = persons; n < ppl + persons; n++) { if(!n->die || n->ref) rect(n, 3, n->die ? grey : display->black); if(n->dead) rect(n, 3, n->die ? grey : red); } movepersons(); flushimage(display, 1); semacquire(&sync, 1); } }