/* * Ported to Plan 9 from XScreensaver by mirtchov@cpsc.ucalgary.ca, 10/03 * * modified with extra glendas: 11/03 */ /* plan9-related stuff */ #include "plan9.h" Image *glenda; Image *mask; ulong frames = 0; vlong tbegin, tend; #define POINT_COUNT 16 #define LINE_COUNT 32 #define ANGLE_SCALE 0.001 struct line_info { char li_ip; char li_iq; char li_color; char li_pad; }; struct point_state { short old_x, old_y; short new_x, new_y; }; struct hyper_state { char hs_stop; char hs_icon; char hs_resize; char hs_redraw; float hs_two_observer_z; float hs_offset_x; float hs_offset_y; float hs_unit_scale; int hs_delay; double hs_cos_xy, hs_sin_xy; double hs_cos_xz, hs_sin_xz; double hs_cos_yz, hs_sin_yz; double hs_cos_xw, hs_sin_xw; double hs_cos_yw, hs_sin_yw; double hs_cos_zw, hs_sin_zw; double hs_ref_ax, hs_ref_ay, hs_ref_az, hs_ref_aw; double hs_ref_bx, hs_ref_by, hs_ref_bz, hs_ref_bw; double hs_ref_cx, hs_ref_cy, hs_ref_cz, hs_ref_cw; double hs_ref_dx, hs_ref_dy, hs_ref_dz, hs_ref_dw; struct point_state hs_points[POINT_COUNT]; }; static const struct line_info line_table[LINE_COUNT]; static void init (struct hyper_state *hs); static void hyper (struct hyper_state *hs); static void check_events (struct hyper_state *hs); static void set_sizes (struct hyper_state *hs, int width, int height); static struct hyper_state hyper_state; void screenhack (void) { struct hyper_state *hs; hs = &hyper_state; init (hs); hyper (hs); } static void init (struct hyper_state *hs) { int delay, width, height; float observer_z; observer_z = frand()*5.0; if (observer_z < 1.125) observer_z = 1.125; hs->hs_two_observer_z = 2.0 * observer_z; width = Dx(screen->r); height = Dy(screen->r); set_sizes (hs, width, height); delay = 10; hs->hs_delay = delay; hs->hs_ref_ax = 1.0, hs->hs_ref_ay = 0.0, hs->hs_ref_az = 0.0, hs->hs_ref_aw = 0.0; hs->hs_ref_bx = 0.0, hs->hs_ref_by = 1.0, hs->hs_ref_bz = 0.0, hs->hs_ref_bw = 0.0; hs->hs_ref_cx = 0.0, hs->hs_ref_cy = 0.0, hs->hs_ref_cz = 1.0, hs->hs_ref_cw = 0.0; hs->hs_ref_dx = 0.0, hs->hs_ref_dy = 0.0, hs->hs_ref_dz = 0.0, hs->hs_ref_dw = 1.0; { double xy; double xz; double yz; double xw; double yw; double zw; double cos_xy, sin_xy; double cos_xz, sin_xz; double cos_yz, sin_yz; double cos_xw, sin_xw; double cos_yw, sin_yw; double cos_zw, sin_zw; /* xy = 3 * ANGLE_SCALE; xz = 5 * ANGLE_SCALE; yz = 0 * ANGLE_SCALE; xw = 0 * ANGLE_SCALE; yw = 10 * ANGLE_SCALE; zw = 0 * ANGLE_SCALE; */ xy = (nrand(3)+2) * ANGLE_SCALE; xz = (nrand(7)+2) * ANGLE_SCALE; yz = nrand(3) * ANGLE_SCALE; xw = nrand(5) * ANGLE_SCALE; yw = (nrand(10)+5) * ANGLE_SCALE; zw = nrand(3) * ANGLE_SCALE; cos_xy = cos (xy), sin_xy = sin (xy); hs->hs_cos_xy = cos_xy, hs->hs_sin_xy = sin_xy; cos_xz = cos (xz), sin_xz = sin (xz); hs->hs_cos_xz = cos_xz, hs->hs_sin_xz = sin_xz; cos_yz = cos (yz), sin_yz = sin (yz); hs->hs_cos_yz = cos_yz, hs->hs_sin_yz = sin_yz; cos_xw = cos (xw), sin_xw = sin (xw); hs->hs_cos_xw = cos_xw, hs->hs_sin_xw = sin_xw; cos_yw = cos (yw), sin_yw = sin (yw); hs->hs_cos_yw = cos_yw, hs->hs_sin_yw = sin_yw; cos_zw = cos (zw), sin_zw = sin (zw); hs->hs_cos_zw = cos_zw, hs->hs_sin_zw = sin_zw; } } static void hyper (struct hyper_state *hs) { int roted; roted = 0; tbegin = nsec(); for (;;) { int icon; int resize; char moved[POINT_COUNT]; int redraw = 0; int stop; int delay; check_events (hs); icon = hs->hs_icon; resize = hs->hs_resize; if (icon || !(roted | resize)) goto skip1; { float observer_z; float unit_scale; float offset_x; float offset_y; double az, bz, cz, dz; double sum_z; double ax, bx, cx, dx; double sum_x; double ay, by, cy, dy; double sum_y; struct point_state *ps; int old_x; int old_y; double mul; double xf; double yf; int new_x; int new_y; int mov; #define compute(as,bs,cs,ds,i) \ az = hs->hs_ref_az; bz = hs->hs_ref_bz; cz = hs->hs_ref_cz; dz = hs->hs_ref_dz; \ ax = hs->hs_ref_ax; bx = hs->hs_ref_bx; cx = hs->hs_ref_cx; dx = hs->hs_ref_dx; \ ay = hs->hs_ref_ay; by = hs->hs_ref_by; cy = hs->hs_ref_cy; dy = hs->hs_ref_dy; \ sum_z = as az bs bz cs cz ds dz; \ observer_z = hs->hs_two_observer_z; \ unit_scale = hs->hs_unit_scale; \ sum_x = as ax bs bx cs cx ds dx; \ sum_y = as ay bs by cs cy ds dy; \ ps = &hs->hs_points[i]; \ mul = unit_scale / (observer_z - sum_z); \ offset_x = hs->hs_offset_x; \ offset_y = hs->hs_offset_y; \ old_x = ps->new_x; \ old_y = ps->new_y; \ xf = sum_x * mul + offset_x; \ yf = sum_y * mul + offset_y; \ new_x = (int)(xf+0.5); \ new_y = (int)(yf+0.5); \ ps->old_x = old_x; \ ps->old_y = old_y; \ ps->new_x = new_x; \ ps->new_y = new_y; \ mov = old_x != new_x || old_y != new_y; \ moved[i] = mov; compute (-, -, -, -, 0); compute (-, -, -, +, 1); compute (-, -, +, -, 2); compute (-, -, +, +, 3); compute (-, +, -, -, 4); compute (-, +, -, +, 5); compute (-, +, +, -, 6); compute (-, +, +, +, 7); compute (+, -, -, -, 8); compute (+, -, -, +, 9); compute (+, -, +, -, 10); compute (+, -, +, +, 11); compute (+, +, -, -, 12); compute (+, +, -, +, 13); compute (+, +, +, -, 14); compute (+, +, +, +, 15); } skip1: icon = hs->hs_icon; if (icon || !(roted | redraw)) goto skip2; { int i, p_x, p_y; for (i = 0; i < POINT_COUNT; i++) { p_x = hs->hs_points[i].old_x; p_y = hs->hs_points[i].old_y; if(p_x == 0 && p_y == 0) continue; draw(screen, rectaddpt(Rect(p_x-24, p_y-24, p_x+24, p_y+24), screen->r.min), colors[i], mask, ZP); p_x = hs->hs_points[i].new_x; p_y = hs->hs_points[i].new_y; draw(screen, rectaddpt(Rect(p_x-24, p_y-24, p_x+24, p_y+24), screen->r.min), glenda, mask, ZP); } flushimage(display, 1); } skip2: stop = hs->hs_stop; roted = 0; if (stop) goto skip3; roted = 1; { double cos_a; double sin_a; double old_u; double old_v; double new_u; double new_v; /* If you get error messages about the following forms, and you think you're using an ANSI C conforming compiler, then you're mistaken. Possibly you're mixing an ANSI compiler with a non-ANSI preprocessor, or vice versa. Regardless, your system is broken; it's not a bug in this program. */ #define rotate(name,dim0,dim1) \ old_u = hs->hs_ref_/**/name/**/dim0; \ old_v = hs->hs_ref_/**/name/**/dim1; \ new_u = old_u * cos_a + old_v * sin_a; \ new_v = old_v * cos_a - old_u * sin_a; \ hs->hs_ref_/**/name/**/dim0 = new_u; \ hs->hs_ref_/**/name/**/dim1 = new_v; #define rotates(dim0,dim1) \ if (hs->hs_sin_/**/dim0/**/dim1 != 0) { \ cos_a = hs->hs_cos_/**/dim0/**/dim1; \ sin_a = hs->hs_sin_/**/dim0/**/dim1; \ rotate(a,dim0,dim1); \ rotate(b,dim0,dim1); \ rotate(c,dim0,dim1); \ rotate(d,dim0,dim1); \ } rotates (x,y); rotates (x,z); rotates (y,z); rotates (x,w); rotates (y,w); rotates (z,w); } skip3: /* stop = hs->hs_stop; */ delay = hs->hs_delay; if (stop && delay < 10) delay = 10; frames++; if (delay > 0) sleep (delay); } } static void check_events (struct hyper_state *hs) { hs->hs_resize = 0; hs->hs_redraw = 0; if(ecanmouse()) { m = emouse(); if(m.buttons&4) if(emenuhit(3, &m, &menu) == 0) { tend = nsec(); print("fps: %uf\n", frames/((tend - tbegin)/1000000000.0)); exits(0); } if(m.buttons&1) hs->hs_stop = hs->hs_stop ? 0 : 1; if(m.buttons&2) draw(screen, screen->r, display->black, nil, ZP); } } static void set_sizes (struct hyper_state *hs, int width, int height) { double observer_z; int min_dim; double var; double offset_x; double offset_y; double unit_scale; observer_z = 0.5 * hs->hs_two_observer_z; min_dim = width < height ? width : height; var = sqrt(observer_z * observer_z - 1.0); offset_x = 0.5 * (double)(width - 1); offset_y = 0.5 * (double)(height - 1); unit_scale = 0.4 * min_dim * var; hs->hs_offset_x = (float)offset_x; hs->hs_offset_y = (float)offset_y; hs->hs_unit_scale = (float)unit_scale; } /* data */ static const struct line_info line_table[LINE_COUNT] = { { 0, 1, 0, }, { 0, 2, 0, }, { 1, 3, 0, }, { 2, 3, 0, }, { 4, 5, 1, }, { 4, 6, 1, }, { 5, 7, 1, }, { 6, 7, 1, }, { 0, 4, 4, }, { 0, 8, 4, }, { 4, 12, 4, }, { 8, 12, 4, }, { 1, 5, 5, }, { 1, 9, 5, }, { 5, 13, 5, }, { 9, 13, 5, }, { 2, 6, 6, }, { 2, 10, 6, }, { 6, 14, 6, }, { 10, 14, 6, }, { 3, 7, 7, }, { 3, 11, 7, }, { 7, 15, 7, }, { 11, 15, 7, }, { 8, 9, 2, }, { 8, 10, 2, }, { 9, 11, 2, }, { 10, 11, 2, }, { 12, 13, 3, }, { 12, 14, 3, }, { 13, 15, 3, }, { 14, 15, 3, }, }; void eresized(int new) { if(new && getwindow(display, Refnone) < 0) { sysfatal("can't reattach to window"); } set_sizes (&hyper_state, Dx(screen->r), Dy(screen->r)); hyper_state.hs_resize = 1; draw(screen, screen->r, display->black, nil, ZP); } void main(int argc, char **argv) { int i, fd; USED(argc, argv); srand(time(0)*getpid()); if(initdraw(nil, nil, "glenda") < 0) sysfatal("initdraw failed: %r"); for(i = 0; i < POINT_COUNT; i++) { colors[i] = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, cmap2rgba(nrand(128)+64)); } einit(Emouse); // eresized(0); fd = open("/lib/face/48x48x4/g/glenda.1", OREAD); if(fd < 0) sysfatal("cannot open /lib/face/48x48x4/g/glenda.1: %r"); glenda = readimage(display, fd, 0); if(glenda == nil) sysfatal("cannot load glenda's image: %r"); close(fd); mask = allocimage(display, Rect(0, 0, 48, 48), glenda->chan, 1, DCyan); if(mask == nil) sysfatal("cannot allocate mask: %r"); draw(mask, mask->r, display->white, nil, ZP); gendraw(mask, mask->r, display->black, ZP, glenda, glenda->r.min); freeimage(glenda); glenda = display->white; draw(screen, screen->r, display->black, nil, ZP); screenhack(); }